This video features an interview with Nikita Bier, who successfully built and sold the apps TBH and Gas. He shares strategies for driving explosive growth in consumer apps, the importance of targeting teen users, and deep insights from the product development and testing process. He also offers candid views on his experience with product management at large companies and his independent approach to running a business.
1. Early Startup Experience: The Pivot from Politify to Consumer Apps
During college, Nikita Bier became interested in the phenomenon of American voters voting against their own financial interests and developed a web app called Politify. The app used personal information to show users how each policy would financially impact them and their community, and it went massively viral during a past election cycle, acquiring 4 million users.
Through this experience, Nikita realized he was "good at making things go viral on the internet." He then founded a company called Outline based on Politify, developing government budget simulation tools and securing contracts with the Massachusetts state government and even the Obama administration. However, he realized government contract work wasn't for him, offered to return funds to investors, and pivoted to consumer app development.
"I realized I actually really don't like selling software to government. My core competency was making things go viral on the internet from the beginning."
Over the next 4-5 years, he ran Midnight Labs, developing various consumer apps and experiencing numerous failures. Through this process, he learned several important lessons:
- The difficulty of mobile app development: Web apps and mobile apps are entirely different paradigms. Mobile apps have extremely low tolerance for errors, and every tap must be treated as precious and optimized.
- The importance of teen users: Adults are reluctant to adopt new apps and are significantly less likely to invite others. Teens, on the other hand, have flexible habits and see their friends daily, making them highly effective at making apps go viral.
- Nikita offers a clear empirical benchmark: "Across every social app I've built, the number of invitations sent per user decreases by 20% each year from age 13 to 18."
- Learning through failure: He built a total of 15 apps with 14 failures, and through those failures internalized what works and what doesn't.
2. The Birth and Explosive Success of TBH
Amid countless failures and the threat of team members leaving, Nikita developed TBH, a positive anonymous polling app, as a last attempt.
2.1. The Genesis of the TBH Idea
The TBH idea originated from the following insights:
- Latent demand: He noticed that the #1 app in the US App Store was Sarahah, an anonymous messaging app written in Arabic. This signaled an intense desire among people to communicate anonymously.
- The need for positive messaging: After witnessing negative messages circulating on Sarahah and observing teens playing a positive feedback game called 'TBH' on Snapchat, he realized that "people want to know good things about themselves."
- Anonymity + positivity: To prevent anonymous apps from leading to negative outcomes like self-harm, he designed a system where instead of typing messages directly, users voted on pre-written positive polls (e.g., "Who has the most beautiful smile?" or "Who is most likely to become president?"). Votes were anonymous, but users were notified when they were selected, generating positive emotions.
"People are trying to get a certain value, and they're going through very distorted processes to get that value. If you can actually articulate their motivation clearly, this kind of concentrated adoption is possible."
2.2. TBH's Viral Growth Strategy
TBH showed explosive growth, with 40% of students at a Georgia high school downloading it within 24 hours. Nikita used the following strategies for TBH's viral spread:
- Repeatable testing process: Since it's difficult to predict whether an app idea will succeed, he developed a repeatable testing process to reduce risk.
- Achieving density: To reliably validate the app's effectiveness, he focused on securing the first 100 users at a specific school by running ads and following students who listed the school in their bios. This allowed him to definitively determine whether the product worked.
- This was a strategy of creating the "best executable version" during early testing to confirm whether people genuinely cared about the app.
- Real-time customer support: He operated 24/7 live chat customer support within the app to collect user feedback in real time and drive word-of-mouth through positive problem resolution experiences.
- Growth control (geofencing): To prevent server overload, he intentionally regulated growth through geofencing at the state level. This was a critical decision for the company's survival.
2.3. TBH Acquisition and Product-Market Fit
TBH was acquired by Facebook for over $30 million just 9 weeks after launch. Nikita emphasizes the following about product-market fit:
"If your product is working, you will know. And if there's even a little bit of uncertainty, it's not working. When it comes to consumer products, it's really binary."
Successful products generate such enthusiasm that users fight to get into the app, and this is clearly evident even through unconventional metrics like "active users per hour."
3. Product Management Experience at Facebook
Nikita worked as a product manager at Facebook for four years and experienced the reality of product management at a large company.
- Limitations of product management: At large tech companies, product managers primarily spend their time on document writing, serving as team secretaries, and obtaining approvals, with little deep involvement in the actual design process.
- Nikita expressed this as "product management isn't real," viewing himself as a "designer" and "growth expert."
- The importance of design: He emphasized that "products live and die by the pixel," arguing that especially for 0-to-1 products, product managers must take responsibility for every design element including hierarchy, pixels, and flows.
- Innovation challenges at large companies: Large companies like Facebook have a strong risk-averse tendency and struggle to conceptualize and align new ideas internally. It's especially difficult to explain the subtle motivations of teens (e.g., "an app for teens to cheat"), and the preference for copying existing products slows innovation.
- Responding to competitive threats could take 12 to 24 months.
- Incentive problems: Internal incentive structures at large companies (annual bonuses, performance reviews) make it difficult to pursue risky innovative ideas. Copying the number-one app with clear market signals is much easier to defend if it fails.
3.1. The Tim Cook Portrait Story
After joining Facebook, Nikita's team was seated near Mark Zuckerberg's desk. They continued to carry a pop art portrait of Tim Cook (Apple CEO) from their TBH office days, symbolizing that "Apple controls our destiny." Eventually, they were asked to remove Tim Cook's painting that looked down at Zuckerberg, an anecdote illustrating the subtle power dynamics within large companies.
4. The Rebirth of Gas, Viral Growth, and Overcoming Crisis
After leaving Facebook, Nikita challenged himself once more in consumer app development to shake off the perception of being a "one-hit wonder." When his portfolio declined during a market downturn, he decided to build a monetized version of TBH based on the question TBH had surfaced: "Would you pay to reveal who voted for you?"
4.1. The Birth of Gas and Reinventing the Growth Strategy
Nikita rebuilt TBH into Gas with Paparazzi engineer Zay Turner. Unlike TBH's 2017 launch, by 2022 the regulatory environment had changed significantly, making it harder to send text messages through servers, requiring a complete reinvention of the growth system. Gas achieved renewed success through the following process:
- Step-by-step validation:
- Core feature usage: Confirming whether users engaged with the core flow (exchanging positive messages).
- Intra-school spread: Verifying whether the app spread within a school.
- Inter-school spread: Confirming whether the app propagated to other schools.
- Monetization: Testing whether users were willing to pay.
- Through these layers of conditional statements, they limited development scope and focused on achieving 100% signal at each stage.
- The importance of branding: Initially using names like 'Crush' and 'Melt,' they discovered that boys were reluctant to invite friends to a pink-iconned app called 'Crush.' After changing to 'Gas' with a black icon and flame design, invitation rates increased significantly. This demonstrated how name and icon affect user behavior.
- Respecting users: Nikita drew an analogy to the 'Gaia hypothesis,' comparing the internet to a living organism, emphasizing that abusing user data or using deceptive tactics will ultimately backfire with bigger problems. Gas therefore designed all growth systems to be transparent and ethical.
- Maximizing positive experiences: Gas was designed so users could only exchange positive messages, and the system was built so that every user received at least one vote, ensuring no one felt left out. This had a positive impact on teen mental health.
4.2. The Battle Against the Human Trafficking Hoax
Along with explosive growth, Gas was plagued by misinformation claiming it was a "human trafficking app."
- Spread of the hoax: Snapchat screenshots, App Store reviews, and even schools and police departments spread the rumor. At its worst, 3% of users were deleting their accounts daily.
- All-out response: Nikita fought back with comprehensive efforts:
- Media response: He demanded headlines in media interviews stating "Gas app is not for human trafficking," ensuring they appeared at the top of Google searches.
- Public institution outreach: He contacted school superintendents and police chiefs who had posted the rumor, getting them to publicly retract.
- Platform response: He directly contacted the TikTok CEO to request removal of videos containing misinformation.
- In-app response: He showed a TikTok video made by his girlfriend to users attempting to delete their accounts, explaining the rumor wasn't true.
- Result: Through persistent effort, they successfully reduced the account deletion rate to 0.1%. Nikita emphasized that the key was ensuring the hoax didn't go more viral than the app itself.
Ultimately, Gas generated $11 million in revenue and recorded over 10 million downloads, achieving greater success than TBH, and was eventually acquired by Discord.
5. Building Sustainable Consumer Apps and Growth Strategies
Nikita shared his views and practical advice on building sustainable consumer apps.
5.1. The Challenges and Motivations of Sustainable Apps
- Extremely low success probability: Core communication tools like messaging and social media already have large companies with strong network effects, making success akin to a "once-in-a-decade black swan event."
- The science of growth: However, growing and making apps go viral is a "science," and if you're skilled at your role, you can make apps go viral.
- Personal motivation: Rather than holding senior positions at large companies, Nikita cites the "thrill" of watching an app he built overnight take over the internet as his greatest motivation. He says he's satisfied with his quality of life -- positively impacting millions of teens with a small team while achieving significant financial success.
5.2. iOS 18 Contact Permission Changes and New Opportunities
Starting with iOS 18, apps accessing contacts require users to manually select specific contacts.
- Changes to the growth engine: This will significantly reduce the effectiveness of contact syncing for finding friends. (Expected to drop far below the previous 65% consent rate)
- New opportunities: Nikita predicts this change will be a major challenge for app developers, but will also provide an opportunity to develop new friend-finding mechanisms to replace contact syncing. Apps that succeed at this will have an enormous competitive advantage.
5.3. Dupe.com Success Story: Reducing Time to Value
Nikita emphasizes the importance of reducing Time to Value through the success story of Dupe.com, which he advised.
- The 3-second rule: In modern society, people's attention spans are only 3 seconds, and if a product can't demonstrate its value within that time, users will leave.
- The URL trick: The Dupe team initially built a complex shopping app, but Nikita focused on the "Deal Hop" feature where prepending "dupe.com/" to a product page URL finds the lowest price.
- An iconic experience: This 'URL trick' was highly marketable, easy for users to remember, and spread rapidly through viral videos. Dupe.com achieved millions of dollars in ARR within 60 days of launch.
- API utilization: Excellent product developers must be skilled at using all available APIs in unconventional ways. For example, going beyond simply fetching friend lists through a contact sync API to providing value to friends who haven't joined the app.
5.4. Advice for Startup Founders
Nikita offers the following advice to startup founders:
- Analytics-driven: Thoroughly review company analytics data to understand how users discover the app, what milestones they need to reach to become activated, and what's blocking that process.
- Integration of marketing and product: Don't think of marketing and product growth as separate. Everything from top-of-funnel marketing messages to the in-app experience and friend invitation mechanisms must be consistently aligned for the user acquisition and activation cycle to work smoothly.
- Growth hacking: Nikita shares "growth hacking" techniques accumulated over years of experience with companies he advises, helping grow apps like Dupe.com and Saturn.
Conclusion
Through his experience successfully building and making various apps go viral -- including Politify, TBH, and Gas -- Nikita Bier offers unparalleled insights into consumer app growth. His core messages are:
- The importance of teen users: The most effective user base for virality is teens.
- Discovering latent demand: Observe the distorted processes people go through to obtain certain value, and derive product ideas from them.
- Reducing time to value: Design products so users can experience the app's value within 3 seconds.
- Continuous testing and learning: To increase success probability in the unpredictable consumer market, learn and iterate quickly through systematic, repeatable testing processes.
- Ethical growth: Respect user data and build growth systems in transparent and ethical ways.
- Integration of marketing and product: Don't separate marketing and product growth; align all elements consistently.
Based on these principles, Nikita advises not only venture-funded companies but also small startups, helping them grow. His experience serves as invaluable guidance for consumer app developers seeking to succeed in a rapidly changing market.
